WinRT was short for Windows Runtime, the underlying APIs used by Windows XAML apps. The letters RT became a source of great confusion. Windows Runtime (WinRT)Īnother term that has its roots in Windows 8 app development is WinRT. You will explore Live Tiles further in Chapter 5, Exploring WinUI Controls and Libraries. The Weather app can show live updates to current weather conditions on the tile, based on the user's current location. Most of Microsoft's own apps for Windows support Live Tiles. ![]() These tiles on the user's Windows 8 home screen and Windows 10 Start menu can update to display live updates to users without having to open the app. Aspects of Metro live on today, in UWP apps and Windows 10. Metro Style later became Modern UI design, with the introduction of Surface devices. ![]() Microsoft's introduction of the first Windows Phone was a driving factor for Metro Style design. Metro Style apps were designed to be usable with touch input, mouse and keyboard, or a stylus. The term Metro Style was used to define the design and layout of Windows 8 apps. In the next chapter, you will get your hands on some code when you create your first WinUI project.įigure 1.2 – Windows 8 and Windows 10 app comparison table Windows application UI design Where WinUI fits in the Windows developer landscapeĭon't worry! It won't take very long to cover the background stuff, and it will help provide some context as you start building your WinUI app.Why WinUI was created and how it relates to UWP.How XAML can be leveraged to create great UIs on many device sizes and families.What UWP is and why Microsoft created yet another application framework.In this chapter, we will learn about the following topics: Therefore, in this first chapter, you will start by learning some background on UWP and WinUI. Throughout the course of the book, we will build a real-world application using recommended patterns and practices for Windows application development.īefore we start building our WinUI app, it's important to have a good foundation in Windows client development, the different types of Extensible Application Markup Language ( XAML) UI markup, and how WinUI compares to other Windows desktop development frameworks. In this book, you will learn how to build applications for Windows with the WinUI 3.0 libraries. While building UWP and Win32 applications with WinUI is the current recommendation, it is important to learn where WinUI and UWP fit in the larger Windows development landscape. This separation also enables the controls to be used on older versions of Windows 10. By extracting the UWP controls and user interface ( UI) components from the Windows SDK and releasing them as a set of open source libraries under the name WinUI, Microsoft is able to release versions at a faster cadence than Windows itself (as Windows SDK versions are linked to those of Windows). UWP developers use the Windows software development kit ( SDK) to build their applications and are required to select a target SDK version in a project's properties. ![]() WinUI is a set of open source controls and libraries that Windows developers can leverage in their Universal Windows Platform ( UWP) and Win32 applications. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production.īy the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10.
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